My two very good friends Amanda and Declan are getting married, and to celebrate, Janice and I throwing them a pre-wedding party. (No “bachelor” party tropes here!) By the time this post is published by Blogger, the party should just be wrapping up, and my favorite surprise should already be out of the bag. Declan and Amanda love games, and Janice and I wanted to have a game-themed part to the party.
Many months ago, I wrote a little GnuPG-verified dice CGI page for myself and my gaming group to use when resolving gaming situations over email. (Feel free to use it yourself, you can check it out here.) It’s inspired by other verified dice web applications out there. But while other scripts require you check a roll on the site itself, either by cut and pasting into a form, or by finding the roll in a list, I wanted something I could verify easily by looking at the message in my mail reader.
Recently, Joe wrote in his blog: As I see it there are three kinds of languages in this world: Hard to write, but blazingly fast: C and C++, or even assembly if you’re really hard-core Easy to write, but so slow that you have to use them sparingly: PHP, Lua, Python, Perl Flash Java fits into an awkward niche between 1 and 2. It’s easier to develop in than C++, but not enough to keep up with the scripting languages, and yet it’s far too slow to write the whole game in.