Janice and I have been playing a lot of Anno 2070 lately. Getting into it is a bit rough, as there’s really no tutorial to speak of, and it’s a little on the complex side. But you get the hang of it soon enough. It’s worth it once you do - it’s a combination of supply chain management, SimCity-style building, and RTS-style combat with diplomacy and goods trading… all in one game.
It’s been a while since I’ve done a “Now Playing” post. I haven’t had much time to actually play games lately, but one game I do have time to fit in is Neptune’s Pride. It’s a 4X strategy game of galactic conquest written in flash, and played in “real time”. Turns are generally a day long, but ships move and combat happens between turns as well. I’ve been quite enjoying it, and it only takes a couple minutes of my time here and there.
The group at Zero Point Software have a pretty cool idea for funding Interstellar Marines. Take the pay-for-beta idea usually applied to smaller indie games, and use it to fund a high-quality “AAA” game. Release a few “preview slices” of different parts of gameplay along the way as Unity browser-playable games to keep interest up, and offer several levels of donation. I hope it works for them. Their current demos don’t stand out as unique among FPS games, but they look good and play pretty smoothly.